Mugen archive xenomic5/21/2023 albums/ss216/ShinXenomic/Super%20Smash%20Bros/ albums/ss216/ShinXenomic/King%20of%20Fighters%20Extension/ Now, to make finding thing easier, here's links to each individual set: This thread is here for previewing cards before they are made, so that I can make changes there and then. Save the older link just in case I can't fill up this page with UFS cards: Here's the link to all of the cards made thus far. I was able to resolve all of the problems that I ran into when designing this guy, but I'm sure there's more that flew under the radar.Seeing as there is no Fan Created forum, I guess I'll just post this here until there is one or something.also, quick question for you folks: Should I post my new sets in here, or in separate topics? It seems easier to see in separate topics and easier to discuss than having one big cluster of stuff in this topic. As said before, the main draw here is that the target will be able to struggle no matter what Scyther is doing!Ĭonsidering all of the new coding that I put into this fighter, it's very likely that there will be some bugs or glitches in this one. I also added functionality for a 'double struggle' by quickly pressing the same direction twice in a row, which counts as 2 struggles. As far as the victim's moveset, it's the four cardinal directions to struggle, and they will need to struggle 25 times to escape. If you successfully swallow two opponents, they can struggle, but they will no longer be able to escape.ģ. You can attempt to vore a second opponent with C. You can attack with X, if there's another opponent on the screen. (Hold this, and Scyther will tease his victim :P) You can move around freely, and even jump. Scyther's moveset while having swallowed an opponent goes as follows: The player can move around with Scyther (though somewhat limited), and even jump around and perform some attacks, and the opponent can still struggle and cause the belly to animate by itself while this is happening, allowing for some very cool sequences between the two-sided control features.Ģ. As a result, (I think) this is the first ever MUGEN vore fighter where both players can control different aspects of the character during the vore sequence. Through some serious determination and trickery, I figured out how to program it such that Scyther's main body, his belly, and his front arm and leg are all considered separate entities on the character, each performing their own actions depending on the situation. The swallowed opponent will need to struggle enough times to escape, and of course, if they run out of health before then, then they will be digested. And like my past submissions, this move has no Power cost, but is balanced out by the move being very slow and having pathetic range. Like most MUGEN vore characters, you can attempt to eat the opponent with C+Z. These things came with the character when I first downloaded him, so there you go. Quartercircle Forward + X/Y/Z: A wave projectile attack.īack, then Forward + X/Y/Z: A charging attack forward that covers a large amount of space.īack or Forward + A: A charging attack forward that covers a small amount of space. He has the classic 6-button layout for attacks, and these few special moves: I'm only covering this because, unlike the previous fighters, Scyther doesn't have a lot of moves, or a dash. ![]() Here's a quick rundown of what Scyther is capable of: I also plan on making a Journal entry explaining how a lot of the new stuff works too, in the context of MUGEN coding, so look forward to that too! def file (where the coding is, of course), to help explain the purpose of all of the new coding. My hope is to help inspire others into pushing their vore creations ever further and beyond, so in addition to shoving as many ideas as I could in here, I also included all of the spritework/sfx that were used for this edit, and I also left TONS of notes within Scyther's. I spent a lot of time screwing around with MUGEN coding so as to come up with as many new innovations as I could. Unlike Scizor, though, this Scyther submission actually has a lot of features that are new (or at the least, not fully explored) in the MUGEN vore scene. And with a subject so similar to my previous submission, no less! (Unlike my previous submissions, I can't seem to locate a download link for the original version of this Scyther. IMPORTANT: This character was designed for MUGEN 1.0! If you use him in 1.1, his vore moves may not function properly in team battles! (Though he should be fine in single battles regardless.)
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